THE PATRICK WILLIAM SALVO AGENCY
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Advertising – Marketing – Promotion
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37041/2 Moore Street, Los Angeles, CA 90066
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SEXY VAMPIRESS/GOD-APPOINTED WORLD SAVIOUR/POPULAR COMIC BOOK HEROINE
MOTHER GRIM WAGES WAR AGAINST THE HORRID DEMONS/VAMPIRES/MYTHOLOGICAL
CREATURES OF ARMAGEDDON ON BIG SCREEN IN HER FORTHCOMING GOTHIC ACTION/HORROR
Mother Grim has been likened to a “Gothic, more hip, novel and multi-marketable version of Zeena the Warrior Princess” by passing WB Television executives. The creatively entertaining Blake-esque, mythological scope of Grim’s historical/theological/metaphysical storyline, and psychological undertones of her nocturnal character’s dichotomy (which will be explored shortly), are original, unparalleled and otherworldly, in juxtaposition to contemporary sci-fi action films and saucy, hot heroines in the market place today.
In appearance, Mother Grim is a powerful and sleek, sexy vampiress with muscular, rippling hard body. She has long red staunch hair, opaque, ice-transfixed eyes and ruddy, blood-dripping lips. By demeanor, she is a thunderous mythical creature of rage, a once beautiful Atlantean princess soiled by predestined exposure to an accidental viral plague that transmuted several of her Atlantean tribe into blood-thirsty/truth-seeking vampires with strange occult powers. The markedly spiritual vampires call themselves CHILDREN OF THE LAW OF ONE, a self-appointed group adhering to the spiritual laws of the universe to further their spiritual evolution.
The saga begins when highly spiritual in form and thought Atlanteans travel consciously to and fro the fourth and third dimension as a means of furthering their cosmic understanding and awareness. They change their physical forms at will, projecting their consciousness into other physical creations, i.e., plants, animals, and the primordial form of human beings. Eventually though, these overt manipulations of physical matter ramify, permanently trapping Atlantean spirit within the confines of the intermingled physical matter, thus spawning a race of hapless, half-physical and half-spiritual beings which eventually becomes the existence of human beings as they are known throughout history.
As in the Bible, Bedlam, or Satan, rears his ugly, menacing head throughout history to wreak havoc on the third dimension, building his heinous dominion. With a horrid clan of demons, vampires, and grotesquely morphed mythical creatures, interspersed with a hodgepodge of creativity, imagination, mythology, history, theology, and epistemology, the eerie Armageddon stage manifests a massive Spiritual Battle traversing time and space from the dawn of time though the evolution of human consciousness and Mother Earth’s imminent, though changeable, demise.
“In these Grim Times, we need and Grim hero: Mother Grim “Carpe Diem… carpe nocturne.”
To view Mother Grim in cyberspace click on her website: mothergrim.com
For further information, interviews, & upcoming Mother Grim live
events please direct questions or comments to:
Mother Grim, Post Office Box 309, Hollywood, CA, 90078
©Mother Grim™ 2001 - 2008
all rights reserved. Use of any images without the written permission
Grim is strictly prohibited.